Let me just say that I will never play this game during a storm again. Once is enough, thanks.
Despite its apparent flaws, I actually liked this game. The first time I played, I did as I was told and led the character straight to the house. Naturally, I was a little confused to find out I had failed. But the next time around I deliberately ignored the directions and wandered off the path. I found the wolf rather quickly (the wailing cloud of mist was hard to miss), and was again confused to find myself dropped off outside the house. But the house was more sinister this time, and I began to understand that my actions in the woods had an effect on the experience I would have later in the house. I think, for me, the best part about this game was its not-so-subtle requirement to intentionally deviate from the set rules. Sure, it didn't leave a lot of guessing or problem-solving to be done (there really were only so many ways to go about getting to the house), but it was interesting to see how far I could take the characters. I made it a goal to go as far in each direction as I could, though I always ran into the wolf after a while. The character who intrigued me most was the Girl in White - I was excited to finally be able to play as her at the end. I can't really say what her role was, savior or otherwise, but I found her to be the most dynamic in terms of how she interacted with the girls and the woods around her. Though I agree with the comments about the slow movement of the plot and the meandering style with which plot points were achieved, I still enjoyed playing this game. I'm not much of a gamer, so I don't have a lot to compare this to, but I thought it was a unique way of telling a story, faults or not. Sometimes games don't need to be about excitement and speed, but more about developing a story and getting a feel for the world of the game.
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