Monday, September 26, 2011
The Path
Despite its apparent flaws, I actually liked this game. The first time I played, I did as I was told and led the character straight to the house. Naturally, I was a little confused to find out I had failed. But the next time around I deliberately ignored the directions and wandered off the path. I found the wolf rather quickly (the wailing cloud of mist was hard to miss), and was again confused to find myself dropped off outside the house. But the house was more sinister this time, and I began to understand that my actions in the woods had an effect on the experience I would have later in the house. I think, for me, the best part about this game was its not-so-subtle requirement to intentionally deviate from the set rules. Sure, it didn't leave a lot of guessing or problem-solving to be done (there really were only so many ways to go about getting to the house), but it was interesting to see how far I could take the characters. I made it a goal to go as far in each direction as I could, though I always ran into the wolf after a while. The character who intrigued me most was the Girl in White - I was excited to finally be able to play as her at the end. I can't really say what her role was, savior or otherwise, but I found her to be the most dynamic in terms of how she interacted with the girls and the woods around her. Though I agree with the comments about the slow movement of the plot and the meandering style with which plot points were achieved, I still enjoyed playing this game. I'm not much of a gamer, so I don't have a lot to compare this to, but I thought it was a unique way of telling a story, faults or not. Sometimes games don't need to be about excitement and speed, but more about developing a story and getting a feel for the world of the game.
The Path: Response
Sunday, September 25, 2011
The Path and Control
The Path draws on the video game’s unique element of control to engage the player and to emphasize moods and points. One of the first things that struck me about the game was the fact that, in order to interact with objects, you must release your controls. In Grandmother’s house, your path is preset—you can barely move your field of vision. The walking gives the player a feeling of control, but the speed becomes so painfully slow that the movement is inhibiting. The running gives you back that sense of free will (though in select areas you can only walk), but snatches it back as the view zooms out and up so that foliage blocks your sight and makes you feel more lost and helpless. The fact that control of the character is so limited highlights the inevitability of helplessness and pain and death in life. Feeling the urge to make the character run faster or interact with something, but knowing that you cannot make it happen—that it’s all up to the game—breeds a feeling of resignation that parallels the girls’ acceptance of their wolves. The fact that they give up control, that they essentially walk to their deaths willingly, speaks either to our ignorance through life or our realization that all paths end in death, perhaps even both (or none…I could certainly be way off the mark—yet only more evidence of my own inevitably-human lack of complete control/omniscience). Maybe this game even motions toward the vice in complacency, as the lacks of players’ ability to control happens nearest to the death scenes and following the controlling instructions to stay on the path make for an incomplete, boring playing experience.
The Path
cass ford & "the path"
I hated this game, and I hated it for a lot of reasons. First, I don't think it should have been a video game. Literally the only "interactive" part of it is the time you spend wandering around the forest at a painfully slow and awkward jog, looking for relatively meaningless things to collect before you encounter your wolf. At least they could have put the points closer together in a more coherent manner, or maybe let you see the map for more than three seconds at a time. The wasted time in between actual plot was annoying.
Second, I hated the music. It wasn't creepy. I didn't think the entire game was very creepy, for that matter. I hated that the story lines were so formulaic, and even though they tried to differentiate the characters, I thought they were essentially all the same. Part of this was intentional, to show that suffering is a universal phenomenon, but I didn't like it. After the second girl woke up mangled in the rain, I was like, okay already, I get it.
And what about the Red Riding Hood part? I think that tailoring each story to mimic Red's was contrived. Whatever traumatic event in the girl's life happened to her was the wolf. But what about the grandma? You didn't even see her in the house when you got there, at least for the characters I played.
The character I played whom I hated the most was Ruby, whom incidentally, I played for the longest amount of time. Everything she said was annoying. Even though she was supposed to be naive, she was obsessed with suicide and generally a brat, considering the way she talks about everyone around her being idiots. I didn't like how she romanticized suicide so much. If Ruby was a real person, I bet she would shop at Hot Topic a lot and complain about how stupid her parents and teachers are, while having too big of a superiority complex to even consider others' opinions. Because she is so alternative and non-conformist, and no one understands her.
As for the video game aspect, as I already said I had problems with the way it was interfaced and so time consuming. For as much "freedom" as you are given in the game, you really aren't given any at all, since you are forced to watch what happens with no variation. My boyfriend said, "The characters look like they are from a Tim Burton film," and I said, "I think that might be an insult to Tim Burton." The video game "Flower" was better than this one, and you play as the wind in that game. Seriously. The wind. It says in the user manual, "Let go of the controls and she will do the work for you." Oh yeah? Then why didn't you just make it into a film? The manual also says "If an object is far away, she may be able to find it if you simply leave her alone for a while." Any video game that requires game play to be leaving the avatar "alone for a while" is probably in serious trouble.
The Path- Alex Van Pelt
The Path
The Path
I really didn’t like playing this game. The creepy voices and the creepy music did not make for a pleasant experience. It was interesting to see how each girl had a different experience in the game. I noticed that each girls names; Robin, Rose, Ruby, Scarlet, Carmen, and Ginger, all relate to the color red. And I related these names to death and blood. Which really went along with the theme of the game. I played the game as Ginger and Ruby. I was especially interested in their relationship because it seemed like after Ginger’s journey she turned into Ruby. Ginger was originally somewhat of a tomboy but after the sexual experience with the girl she seems to morph into Ruby’s character. Ginger starts to be the unsocial one and feels alienated from her peers like Ruby was after her car crash.
The Path
The Path
The Path
The Path
The path
The Path
The Path
Tuesday, September 20, 2011
"The Werewolf"
Monday, September 19, 2011
"The Company of Wolves"
Of the three tales we read, "The Company of Wolves" was my favorite. In the beginning of this particular telling of Little Red Riding Hood, the heroine comes across as very naive and virginal, the opposite of the wolf, who is "carnivore incarnate." Had the heroine retained her purity and defeated the wolf, I would have found this story trite and bland. But the fact that she chooses of her own volition to recognize her blooming sexuality and use it to save her life gives the story a new twist. The heroine of this version succumbs to her inherent instincts, willingly allying herself to the wolf in a "savage marriage ceremony" in order to avoid being devoured, and in the end is as much a predator as the wolf, feeding on his insecurity and owning her new identity as a savage, instinctual creature. To me, this line embodied both the motive of her choice and its inevitable consequences.
"Wolf-Alice" Blood and Identity
To me, the most interesting of the three short wolf-stories was “Wolf-Alice” because of what I perceived as its exploration of humanity and the self. “Nothing about her is human except that she is not a wolf” (119). This description sets an interesting point about identity in that it can be found by understanding what we are not. We are also often defined by how others see us, rather than how we see ourselves. When Alice first looks in the mirror, she does not understand that she looks at herself, thinking her reflection is a friend. Her discovery of the mirror coincides with her discovery of menstruation, linking blood to (at least the beginnings of) self-understanding, and so in a way, humanity. The fact that Carter uses menstruation blood to symbolize understanding emboldens her point, as menstruation is often seen as a time of maturity and growth. With relation to the Duke, he eats the bodies of the dead to sustain himself. He tries to take in what is human, but he consumes only illusions of humanity. They no longer have life or soul—everything about them is human except that they are not human. Through his appetite, he absorbs the illusion—one that the townspeople believe well enough, the same as they believe Alice is a vengeful ghost from beyond the grave, perhaps to denounce the ease with which people forget themselves (their true, temporal selves) and buy into the fantastic. The Duke only begins to see himself when he bleeds. Once Alice recognizes the Duke’s shortcomings, his weakness, his wound, does the Duke finally see his reflection. He understands himself through that blood which, in its life sustaining and life taking properties, dispels illusions of invulnerability and immortality.
Sunday, September 18, 2011
The Werewolf Response
Response to "The Werewolf"
Wolf-Alice
"The Company of Wolves"- Alex Van Pelt
"The Werewolf" response by Brock Bowers
“But it was no longer a wolf’s paw. It was a hand, chopped off at the wrist, a hand toughened with work and freckled with old age. There was a wedding ring on the third finger and a wart on the index finger. By the wart, she knew it for her grandmother’s hand.”
I was very surprised to learn that the little girl’s grandma had been the werewolf that attacked her in the woods. The werewolf paw that turned into her grandma’s hand proves that the grandma turns into a werewolf. I was prepared for the girl to encounter danger on her way to her grandma’s house because of descriptions of her home such as “wreaths of garlic on the doors keep out the vampires” and “the Devil they glimpse often in the graveyards,” but I was surprised that it was her grandma that attacked her. The bloody encounter in the woods could also be the reason for her grandma’s sickness but I do not believe that Carter tells us this either way. Books normally do not frighten me but this is as scared as I ever have been while reading a book.
"Wolf-Alice"
Wolf-Alice
As neither woman or wolf, Wolf-Alice poses a potential threat to the civilization of mankind. She was raised by wolves, the most primal of animals, and as such has become as animistic as her humanity will allow. She is capable of thought beyond instinct but only slightly and only if it is taught to her. She is what people might have been if it had not been for society and the rules that govern it. Society is a means to control human behavior under the maxim that we are all imperfect. Carter uses this concept to contrast the "civilized" world of the nuns and the "primal" world of Wolf-Alice. Carter says, three paragraphs earlier, that if Wolf-Alice had been around during the time of Adam and Eve, she would have been the wise child to lead them; suggesting that the forbidden fruit would never have been eaten. Based on this assumption Carter poses the question: is it better or more perfect to live as a "primal" and "feral" animal than a "civilized" human?
"Wolf-Alice"
Wolf-Alice
"The Werewolf" Sarah Brennan
cass ford & "the company of wolves"
"She stands and moves within the invisible pentacle of her own virginity. She is an unbroken egg; she is a sealed vessel; she has inside her a magic space the entrance to which is shut tight with a plug of membrane; she is a closed system; she does not know how to shiver." -- "The Company of Wolves," page 147
The protagonist in "The Company of Wolves" is clearly a Red Riding Hood, but rather than being consumed by the wolf at the end of the story, she embraces his animalistic nature and decides to join him. Her virginity is what keeps her safe, but at the same time, it keeps her naive. She does not know how to shiver because she has been so coddled that she does not know fear. This purity is what helps her understand the werewolf; had she been taught to fear him, she would have alienated herself from him. Additionally, if she had been taught to fear werewolves (a symbol for lustful men), she would not have become as sexually liberated through choosing him as a mate. While Riding Hoods have traditionally been consumed (read: dominated and oppressed) by the werewolves, she survives because she asserted herself as an individual, and not, as the story says, somebody's meat. Carter's provocative language and word choice, especially in this quote, help to make sexual readings of the stories obvious. Although the stories are fairytales, the exploration of bestial desire in Carter's work is often very human.
The Werewolf page 138
The Company of Wolves pg 111
Saturday, September 17, 2011
"The Werewolf"
Thursday, September 15, 2011
Company of Wolves Quote
Tuesday, September 13, 2011
The Snow Child
Monday, September 12, 2011
[from Tom]
would constantly become more interested in the wording of the story
than the actual plot. The story itself is creative and thoughtful but
the way in which Carter delivers it feels a little pompous. She is
artful with her language but to the point where I feel as though it
overshadows the story.
"The Bloody Chamber"
Sunday, September 11, 2011
cass ford & "the snow child"
A lot of the responses regarding “The Snow Child” are negative, citing its graphic nature as being one of the reasons they found it strange, disturbing, etc. However, I think this is an important story to look at as metaphor. Yes, it sounds a lot like Snow White, but by drawing only this comparison, other interpretations become lost. I read “The Snow Child” as a metaphor for aging, jealousy, and the fleeting and fickle nature of desire. Carter may also be alluding to the role purity and virginity play in a society; “So the girl picks a rose; pricks her finger on the thorn; bleeds; screams; falls.” The imagery is obvious when thought of as a sexual metaphor; the girl’s death after she is pricked is equally important. The story is full of imagery and metaphor; because it is so short, every detail becomes more important to interpret. Nothing was left in this story that shouldn’t be there. This complex story needs more thought and interpretation rather than being dismissed as too grotesque, or too graphic.
Response to "Bloody Chamber"
[from Mideya]
Response to "The Snow Child"
Upon reading this, I think that the girl in the snow that the count and his wife found naked in the snow is a result of the masculine sexual fantasy, and I find it interesting that once she's gone, all that is left behind is a rose, a feather and a bloodstain. I think that this shows that in reality, the snow child was never real to begin with. I believe that the entire story shows that a man would be more willing to fulfill his deepest fantasies instead of "settle" for the woman that he is with. What this means is in the story, instead of being happy with his countess, the count would more willingly pursue a fantasy that does not exist.
The Snow Child
The Bloody Chamber
"The Bloody Chamber" Reflection
The Snow Child Blog by Brock Bowers
The Snow Child was a very unique story. I picture the main character, the Count, as a very important man who has been very successful in life. As he sees things that he likes, such as the pale whiteness of snow, he begins to desire more of it. His desire for a girl as white as snow tells me that he is very desirous and is most likely used to getting what he wants. When he openly proclaims his unfaithful desires in front of his wife, she becomes envious. She does anything she can to destroy his desires and he goes as far as something equivalent to “raping a dead woman” that represented all of his sinful desires. These actions and events lead me to believe that it is a story about sin and jealousy. Because of the graphic nature of the story, I pictured dark scenery in an unpleasant place.