Sunday, September 25, 2011

cass ford & "the path"

I hated this game, and I hated it for a lot of reasons. First, I don't think it should have been a video game. Literally the only "interactive" part of it is the time you spend wandering around the forest at a painfully slow and awkward jog, looking for relatively meaningless things to collect before you encounter your wolf. At least they could have put the points closer together in a more coherent manner, or maybe let you see the map for more than three seconds at a time. The wasted time in between actual plot was annoying.


Second, I hated the music. It wasn't creepy. I didn't think the entire game was very creepy, for that matter. I hated that the story lines were so formulaic, and even though they tried to differentiate the characters, I thought they were essentially all the same. Part of this was intentional, to show that suffering is a universal phenomenon, but I didn't like it. After the second girl woke up mangled in the rain, I was like, okay already, I get it.


And what about the Red Riding Hood part? I think that tailoring each story to mimic Red's was contrived. Whatever traumatic event in the girl's life happened to her was the wolf. But what about the grandma? You didn't even see her in the house when you got there, at least for the characters I played.


The character I played whom I hated the most was Ruby, whom incidentally, I played for the longest amount of time. Everything she said was annoying. Even though she was supposed to be naive, she was obsessed with suicide and generally a brat, considering the way she talks about everyone around her being idiots. I didn't like how she romanticized suicide so much. If Ruby was a real person, I bet she would shop at Hot Topic a lot and complain about how stupid her parents and teachers are, while having too big of a superiority complex to even consider others' opinions. Because she is so alternative and non-conformist, and no one understands her.


As for the video game aspect, as I already said I had problems with the way it was interfaced and so time consuming. For as much "freedom" as you are given in the game, you really aren't given any at all, since you are forced to watch what happens with no variation. My boyfriend said, "The characters look like they are from a Tim Burton film," and I said, "I think that might be an insult to Tim Burton." The video game "Flower" was better than this one, and you play as the wind in that game. Seriously. The wind. It says in the user manual, "Let go of the controls and she will do the work for you." Oh yeah? Then why didn't you just make it into a film? The manual also says "If an object is far away, she may be able to find it if you simply leave her alone for a while." Any video game that requires game play to be leaving the avatar "alone for a while" is probably in serious trouble.

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